![]() ![]() Two hop up slots are built in, and both can be used together, with one giving you a shotgun-like burst of arrows, making it more effective at close range, and Deadeye’s Tempo rewarding meticulous timing. Enemies will be able to figure out where you’re shooting from by looking at the angle the arrows that miss are sticking into things. Well… if you land your shot, you’ll need to make sure you actually kill the enemy and can then grab them from their death box. It brings with it a new ammo type – arrows, obviously – and they promise to be relatively sparse, but then again, you can simply walk over to retrieve the arrows you’ve shot. It’s a quiet, but not totally silent, weapon designed for mid-range precision, and it’s pretty much exactly what you’d expect from a video game bow. Next up is the bow, which is fascinating. It’s still interesting to see Respawn adding more verticality through their Legend design. The rockets are effective, if you aim them right (and you can fire them while you’re on the ground as well), and it feels like there’s enough disadvantages to her abilities to keep her balanced. Still, she’s quite fun to use, adding new possibilities for players. Her jet fuel is also relatively limited (and more limited in Arenas mode) and will take a while to recharge after she’s landed, her rockets are largely a tool to stun enemies instead of take them out, and you’re going to need to corral your teammates if you want to use that ultimate effectively. For another, she can’t fire until a second or two after disengaging her jets, and her flight path is meant to be quite steady, making her fodder for accurate gunfire. For one, her VTOL is loud, clearly signalling where she is on the map to anyone with a decent pair of cans. The teaser will continue when the next step is available and according to datamined footage, you will get a first-hand glimpse of what the arena maps will look like.An absolute nightmare for balance, right? Well, thankfully Respawn have reigned her potential power in using a little bit of common sense. You can watch the final part of the teaser by heading into the firing range and pressing the button. Once you have all six keycards, you need to head to the Lobby and you will notice a phone in the bottom right corner. Northernmost side of the map, just north of Power Grid.Inside the middle tower at Grow Towers.Easternmost part of the map, east of Golden Gardens.Inside a building at Energy Depot, near Hammond Labs.In the northwesternmost building at Bonsai Plaza.On top of a building on the west side of Rift Aftermath.Under the bridge between Orbital Cannon Test Site and Bonsai Plaza.Under a bridge in the center of Hydroponics.Behind the central suspended structure on Orbital Cannon Test Site.On top of a wall in Central Turbine going to Hammond Labs.In the middle of the Arcadia Supercarrier, located on a suspended beam.Top of the center building at Autumn Estates.West side of Spotted Lake, near the X-shaped building.On top of the large wall on the south side of Artillery Battery.In an open space south of Artillery Battery.On the outside of the large bunker at Hydro Dam.At a building south of Watchtower South.East side of Swamps near the edge of the map.Under a building on the north side of Creature Containment.Inside the secret lab at Caustic Treatment.Under the entrance of the large structure at the north side of Offshore Rig.Roof of the large structure near the mountainside outside Singh Labs.There are three random locations in each match that can contain the holosprays. The next part of the quest requires you to find 3 three holosprays. ![]()
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